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The Lab
The labs are home to my latest personal projects. From large to small you'll find a sample of my work here. I leave all of my work related projects off of this page due to non-disclosure agreements. You'll notice a lot personal projects are related to web development. I do this as a balance to my work projects, which are often based in C++.


WebDKP

WebDKP is one my most recent and longest running projects. It now has over 400,000 users and continues to grow. WebDKP is a free web service for players of the game World of Warcraft. The site keeps track of user information called "DKP", which can often be very difficult to handle manually. The site can often reduce tasks that used to take hours into a matter of minutes. It is integrated with World of Warcraft by means on an addon that users can download. The site generates income through a combination of advertisements and an optional subscription.

See more at WebDKP.com, including more screenshots.






TextSide Framework

The TextSide Framework is a web development framework that I created to speed up the creation of websites. The framework contains a generic infrastructure, or scaffolding, that allows you to jump immediately to creating site content and design. Both WebDKP.com and this site are built upon this framework. For more information, you can check out the TextSide Online Documentation

Below you can see a sample of some of the sites built using TextSide.





Flickr Slideshow

Flickr Slideshow is a small web application I built to test out the Yahoo UI Library. The small application allows users to enter a topic they are interested in. It will then contact Flickr using the Flickr API and create a slideshow of images related to the topic. You can try out the application here:
http://www.zeddic.com/yahoo1





WebRisk

WebRisk is a small web game that I created based on the popular board game Risk. In Risk, players fight to concur the world by moving armies and capturing territories. In the web based version, players were able to claim land ( now made up of squares ), by moving their armies over them and spreading their borders. The game relied heavily on AJAX and allowed players to see in real-time the movement of other player's armies.