The labs are home to my latest personal projects. From large
to small you'll find a sample of my work here.
I leave all of my work related
projects off of this page due to non-disclosure agreements. You'll notice a lot
personal projects are related to web development. I do this as a balance to my
work projects, which are often based in C++.
WebDKP
WebDKP is one my most recent and longest running projects. It now has over
400,000 users
and continues to grow. WebDKP is a free web service for players of the game World of Warcraft.
The site keeps track of user information called "DKP", which can often be very difficult to handle
manually. The site can often reduce tasks that used to take hours into a matter of minutes.
It is integrated with World of Warcraft by means on an addon that users can download.
The site generates income through a combination of advertisements and an optional subscription.
See more at
WebDKP.com, including
more screenshots.
TextSide Framework
The TextSide Framework is a web development framework that I created to speed
up the creation of websites. The framework contains a generic infrastructure, or
scaffolding, that allows you to jump immediately to creating site content and design.
Both WebDKP.com and this site are built upon this framework. For more information, you can check out
the
TextSide Online Documentation
Below you can see a sample of some of the sites built using TextSide.
Flickr Slideshow
Flickr Slideshow is a small web application I built to test out the
Yahoo UI Library. The small application
allows users to enter a topic they are interested in. It will then contact
Flickr using the Flickr API and create a slideshow of
images related to the topic. You can try out the application here:
http://www.zeddic.com/yahoo1
WebRisk
WebRisk is a small web game that I created based on the popular board game
Risk. In Risk, players
fight to concur the world by moving armies and capturing territories. In the
web based version, players were able to claim land
( now made up of squares ), by moving their armies over them and spreading their
borders. The game relied heavily
on AJAX and allowed players to see in real-time the movement of other player's armies.